~ Monster AI: Monster Senses(Hearing, Seeing)
~ Monster Memory: (Remembers where it last saw the player)
~ Monster Pathfinding(Once it senses the player starts pathfinding algorithm to find player, A* for shortest path was not used to save memory and speed up pathfinding)
~ Random Map for realistic AI
~ Monster Abilities: Fusion, Stealth, Visual Output for different senses
~ 3 Different Player movement types for better gameplay